![]() Cubing for dSI, dSE and dAB is extremely costly while maintaining the rest of the lines, and the common trend is to have them on separate equipment for rebuffing purposes. People know about %cr, %ATT, %DMG, %Boss and %PDRIgnore of course, but that's for weapons. Indeed there are very few potential lines on armour that are potentially useful (pun not intended). We have always been cubing for %STAT because most types of equipment can't get any other useful potential lines. Do you mind explaining how you got these values? Hello sorry for being stupid but I don't understand how you got the values in the "vs x% stat" columns. if you have 60% average crit damage, 250%STAT before your glove is equipped and you have 100%crit rate, you should be going for 2 lines of min/maxcritdmg instead of 2 x 13%STAT lines /* 250%STAT -> 276%STAT gives only 7.43% DPS increase, whereas 60%avgcritdmg -> 75%avgcritdmg gives 9.38% DPS increase */.Īn idea for you, Mazz, Marksman Bryan and the usual guys? Thus, if your %STAT is more than the value in the table for the given DPS increase, then min/maxcritdmg is superior to %STAT of that column.Į.g. ![]() ![]() However we have always been cubing for %STAT. In many ways, this isn't a startling discovery because we knew of diminishing returns from a long time ago. ![]()
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